M:tG card similarity search
2UUBB · Legendary Creature — Human Assassin
{T}: Destroy target enchanted creature. 4/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Corsair Captain | 2U | Creature — Human Pirate | When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Other Pirates you control get +1/+1. 2/2 |
| Triad of Fates | 2WB | Legendary Creature — Human Wizard | {1}, {T}: Put a fate counter on another target creature. {W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control. {B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards. 3/3 |
| Beguiler of Wills | 3UU | Creature — Human Wizard | {T}: Gain control of target creature with power less than or equal to the number of creatures you control. 1/1 |
| Llanowar Knight | GW | Creature — Elf Knight | Protection from black 2/2 |
| Deadeye Duelist | 1R | Creature — Human Assassin | Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. 1/3 |
| Traveling Minister | W | Creature — Human Cleric | {T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. 1/1 |
| Ana Disciple | G | Creature — Human Wizard | {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. 1/1 |
| Legion Guildmage | RW | Creature — Human Wizard | {5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. {2}{W}, {T}: Tap another target creature. 2/2 |
| Plague Boiler | 3 | Artifact | At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents. |
| Devoted Caretaker | W | Creature — Human Cleric | {W}, {T}: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn. 1/2 |