Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ramunap Excavator

2G · Creature — Naga Cleric

You may play lands from your graveyard. 2/3

Similar cards

Color identity:
NameManaTypeText
Poison the Well 2B/RB/RSorcery Destroy target land. Poison the Well deals 2 damage to that land's controller.
Darkpact BBBSorcery Remove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.
Noyan Dar, Roil Shaper 3WULegendary Creature — Merfolk Ally Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 4/4
Cemetery Illuminator 1UUCreature — Spirit Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. 2/3
River of Tears Land {T}: Add {U}. If you played a land this turn, add {B} instead.
Scale the Heights 2GSorcery Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.
Rain of Filth BInstant Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
Lunar Hatchling 4GUCreature — Alien Beast Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape—{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) 6/6
Blossom Dryad 2GCreature — Dryad {T}: Untap target land. 2/2
The Flux 2RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}.
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