M:tG card similarity search
2WU · Legendary Creature — Spirit Warrior
Flying, vigilance The first card you foretell each turn costs {0} to foretell. Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Black Knight | BB | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) 2/2 |
Blood Knight | RR | Creature — Human Knight | First strike, protection from white 2/2 |
Bog Imp | 1B | Creature — Imp | Flying (This creature can't be blocked except by creatures with flying or reach.) 1/1 |
Dusk Imp | 2B | Creature — Imp | Flying 2/1 |
Final-Word Phantom | 2U | Creature — Spirit Detective | Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4 |
Angelic Page | 1W | Creature — Angel Spirit | Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1 |
Alabaster Leech | W | Creature — Leech | White spells you cast cost {W} more to cast. 1/3 |
Worldfire | 6RRR | Sorcery | Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. |
Ordinary Pony | 2W | Host Creature — Horse | When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control. 2/3 |
Tombstalker | 6BB | Creature — Demon | Flying Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) 5/5 |