M:tG card similarity search
1GW · Creature — Human Soldier Archer Ranger
First strike {G}: Regenerate Ranger en-Vec. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Metathran Soldier | 1U | Creature — Metathran Soldier | Metathran Soldier can't be blocked. 1/1 |
Ysgard's Call | XWW | Sorcery — Adventure | Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.) |
Syr Joshua and Syr Saxon | GW | Legendary Creature — Human Knight | Double team If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them. Each other creature you control named Syr Joshua and Syr Saxon has battle cry. 2/3 |
Polymorphous Rush | 2U | Instant | Strive — This spell costs {1}{U} more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn. |
Kjeldoran Guard | 1W | Creature — Human Soldier | {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1 |
Sworn to the Legion | 4WW | Enchantment | When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team. |
A-Orcish Bowmasters | 1B | Creature — Orc Archer | Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1 |
Loxodon Stalwart | 3WW | Creature — Elephant Soldier | Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3 |
Drach'Nyen | 4BR | Legendary Artifact — Equipment | Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature. Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |