Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rangers of Ithilien

2UU · Creature — Human Ranger

Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. 3/3

Similar cards

Color identity:
NameManaTypeText
Corrupted Key BArtifact — Key As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Scurrid Colony 1GCreature — Squirrel Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2
Offender at Large 4RCreature — Giant Rogue Disguise {4}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn. 5/4
Dovin's Automaton 4Artifact Creature — Homunculus As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.) 3/3
Rot Farm Mortipede 3BCreature — Insect Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. 3/4
Diminisher Witch 2UCreature — Human Warlock Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2
Cliffhaven Kitesail 1Artifact — Equipment When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Auriok Windwalker 3WCreature — Human Wizard Flying {T}: Attach target Equipment you control to target creature you control. 2/3
Standing Army 2WWCreature — Human Soldier As long as you're standing, Standing Army has vigilance. 2/4
Explosive Entry 1RSorcery Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
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