M:tG card similarity search
2BB · Creature — Zombie
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Vectis Silencers | 2U | Artifact Creature — Human Rogue | {2}{B}: Vectis Silencers gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 1/2 |
Skullmulcher | 4G | Creature — Elemental | Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured. 3/3 |
Inner Calm, Outer Strength | 2G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. |
Sword of Body and Mind | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2} |
Homarid | 2U | Creature — Homarid | Homarid enters the battlefield with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it. 2/2 |
Undercover Operative | 2UU | Creature — Shapeshifter Rogue | You may have Undercover Operative enter the battlefield as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 0/0 |
Masterful Ninja | 2B | Creature — Troll Ninja | Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: Masterful Ninja gets +1/+1 until end of turn. 1/1 |
Bull's Strength | 1G | Instant | Target creature gets +2/+2 and gains trample until end of turn. Untap it. |
Striped Bears | 3G | Creature — Bear | When Striped Bears enters the battlefield, draw a card. 2/2 |
Chronobot | 2 | Artifact Creature — Construct | When Chronobot enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.) 2/2 |