Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ransack

3U · Sorcery

Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

Similar cards

Color identity:
NameManaTypeText
Last Rites 2BSorcery Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Portal Manipulator 2W/UW/UCreature — Human Wizard Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player. 3/2
Primeval Light 3GSorcery Destroy all enchantments target player controls.
Abomination of Llanowar 1BGLegendary Creature — Elf Horror Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard. */*
Summoner's Pact 0Instant Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Wretched Camel 1BCreature — Zombie Camel When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card. 2/1
Twisted Justice 4UBSorcery Target player sacrifices a creature. You draw cards equal to that creature's power.
Abyssal Horror 4BBCreature — Horror Flying When Abyssal Horror enters the battlefield, target player discards two cards. 2/2
Grow from the Ashes 2GSorcery Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Growth-Chamber Guardian 1GCreature — Elf Crab Warrior {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. 2/2
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