M:tG card similarity search
2BR · Sorcery
Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.
Name | Mana | Type | Text |
---|---|---|---|
A-Split the Spoils | 1G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Split the Spoils | 2G | Sorcery | Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.) |
Acceptable Losses | 3R | Sorcery | As an additional cost to cast this spell, discard a card at random. Acceptable Losses deals 5 damage to target creature. |
Gaze of Adamaro | 2RR | Instant — Arcane | Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand. |
Storm Seeker | 3G | Instant | Storm Seeker deals damage to target player equal to the number of cards in that player's hand. |
Sudden Impact | 3R | Instant | Sudden Impact deals damage to target player equal to the number of cards in that player's hand. |
Madcap Experiment | 3R | Sorcery | Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way. |
Dwarven Strike Force | 4R | Creature — Dwarf Berserker | Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn. 4/3 |
Curator of Mysteries | 2UU | Creature — Sphinx | Flying Whenever you cycle or discard another card, scry 1. Cycling {U} ({U}, Discard this card: Draw a card.) 4/4 |
Cephalid Inkshrouder | 2U | Creature — Cephalid | Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) 2/1 |