Card Codex

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17 May 2024: Card library updated.

Rasaad, Radiant Monk

2WW · Legendary Creature — Human Monk

When this creature specializes, target creature card exiled with this creature perpetually loses all abilities and has base power and toughness 1/1. 4/4

Similar cards

Color identity:
NameManaTypeText
Malanthrope 1GUCreature — Tyranid Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way. 2/2
Conifer Strider 3GCreature — Elemental Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1
Avenger en-Dal 1WCreature — Human Spellshaper {2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness. 1/1
Sedris, the Traitor King 3UBRLegendary Creature — Zombie Warrior Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5
Cyber Conversion UUInstant Turn target creature face down. It's a 2/2 Cyberman artifact creature.
Fleshpulper Giant 5RRCreature — Giant When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less. 4/4
General's Enforcer WBCreature — Human Soldier Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. 2/3
Vodalian Mindsinger 1UUCreature — Merfolk Wizard Kicker {1}{R} and/or {1}{G} Vodalian Mindsinger enters the battlefield with two +1/+1 counters on it for each time it was kicked. When Vodalian Mindsinger enters the battlefield, gain control of target creature with power less than Vodalian Mindsinger's power for as long as you control Vodalian Mindsinger. 2/2
The Pride of Hull Clade 10GLegendary Creature — Crocodile Elk Turtle This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15
Ellie and Alan, Paleontologists 2GWULegendary Creature — Human Scientist {T}, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 2/5
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