M:tG card similarity search
4WU · Legendary Creature — Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add {C}. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. 4/1
Name | Mana | Type | Text |
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Auramancer | 2W | Creature — Human Wizard | When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. 2/2 |
Steadfast Sentinel | 3W | Creature — Human Cleric | Vigilance Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.) 2/3 |
Legion Guildmage | RW | Creature — Human Wizard | {5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent. {2}{W}, {T}: Tap another target creature. 2/2 |
Keldon Champion | 2RR | Creature — Human Barbarian | Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker. 3/2 |
Willowdusk, Essence Seer | 1BG | Legendary Creature — Dryad Druid | {1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery. 3/3 |
Trollbred Guardian | 4G | Creature — Troll Frog Warrior | {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 5/5 |
Cephalid Pathmage | 2U | Creature — Cephalid Wizard | Cephalid Pathmage can't be blocked. {T}, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn. 1/2 |
Lair of the Hydra | Land | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | |
Tainted Adversary | 1B | Creature — Zombie | Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 2/3 |
Witch's Clinic | Land | {T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn. |