M:tG card similarity search
3UB · Legendary Creature — Time Lord Noble
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled. Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) 3/4
Name | Mana | Type | Text |
---|---|---|---|
Forgotten Harvest | 1G | Enchantment | At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature. |
Final Death | 4B | Instant | Exile target creature. |
Final Reward | 4B | Instant | Exile target creature. |
Unmake | W/BW/BW/B | Instant | Exile target creature. |
Trostani's Judgment | 5W | Instant | Exile target creature, then populate. (Create a token that's a copy of a creature token you control.) |
Fruit of Tizerus | B | Sorcery | Target player loses 2 life. Escape—{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) |
Ad Nauseam | 3BB | Instant | Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times. |
Chaos Wand | 3 | Artifact | {4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order. |
Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |
Glint-Sleeve Siphoner | 1B | Creature — Human Rogue | Menace Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life. 2/1 |