Card Codex

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17 May 2024: Card library updated.

Rat in the Hat

B · Creature — Rat Rogue

{T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard. 1/2

Similar cards

Color identity:
NameManaTypeText
Gisa's Favorite Shovel 1BLegendary Artifact — Equipment Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. (It's a 2/2 black Zombie creature.) Equip {4}
Accursed Centaur BCreature — Zombie Centaur When Accursed Centaur enters the battlefield, sacrifice a creature. 2/2
Darksteel Garrison 2Artifact — Fortification Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Lingering Phantom 5BCreature — Spirit Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) 5/4
Arcum's Sleigh 1Artifact {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
Giant Regrowth 1GGInstant Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
Akoum Plane — Zendikar Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted.
Highspire Infusion 1GInstant Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
Gerrard's Command GWInstant Untap target creature. It gets +3/+3 until end of turn.
Inspirit 2WInstant Untap target creature. It gets +2/+4 until end of turn.
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