M:tG card similarity search
1R · Creature — Human Peasant
As long as it's your turn, Ratcatcher Trainee has first strike. 2/1
Name | Mana | Type | Text |
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Wu Admiral | 4U | Creature — Human Soldier | Wu Admiral gets +1/+1 as long as an opponent controls an Island. 3/3 |
Frazzled Editor | 1R | Creature — Human Bureaucrat | Protection from wordy (Something is wordy if it has four or more lines of rules text.) 2/2 |
Woolly Razorback | 2WW | Creature — Boar Beast | Woolly Razorback enters the battlefield with three ice counters on it. As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender. Whenever Woolly Razorback blocks, remove an ice counter from it. 7/7 |
Snarling Warg | 3B | Creature — Wolf | Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. 3/4 |
Lovisa Coldeyes | 3RR | Legendary Creature — Human | Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste. 3/3 |
Ardent Recruit | W | Creature — Human Soldier | Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts. 1/1 |
Lightning Mauler | 1R | Creature — Human Berserker | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste. 2/1 |
Two-Headed Giant | 2RR | Creature — Giant Warrior | Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn. 4/4 |
The Argent Etchings | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Incubate 2 five times, then transform all Incubator tokens you control. II — Creatures you control get +1/+1 and gain double strike until end of turn. III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up). | |
Robaran Mercenaries | 3W | Creature — Human Mercenary | Vigilance Robaran Mercenaries has all activated abilities of all legendary creatures you control. 3/4 |