M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Daysquad Marshal | 3W | Creature — Human Soldier | When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |
Protector of Gondor | 3W | Creature — Human Soldier | When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |
Into the North | 1G | Sorcery | Search your library for a snow land card, put it onto the battlefield tapped, then shuffle. |
Hall of the Bandit Lord | Legendary Land | Hall of the Bandit Lord enters the battlefield tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste. | |
Oath of Eorl | 3RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch. |
Disciple of Tevesh Szat | 2BB | Creature — Human Cleric | {T}: Target creature gets -1/-1 until end of turn. {4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn. 3/1 |
Riding the Dilu Horse | 2G | Sorcery | Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.) |
Palace Jailer | 2WW | Creature — Human Soldier | When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. 2/2 |
Reshape the Earth | 6GGG | Sorcery | Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle. |
Ray of Ruin | 4B | Sorcery | Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) |