Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Rats of Rath

1B · Creature — Rat

{B}: Destroy target artifact, creature, or land you control. 2/1

Similar cards

Color identity:
NameManaTypeText
Unforge 2RInstant Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Early Harvest 1GGInstant Target player untaps all basic lands they control.
Killing Glare XBInstant Destroy target creature with power X or less.
Master's Guide-Mural 3WUArtifact When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token. Craft with artifact {4}{W}{W}{U} ({4}{W}{W}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Vastwood Animist 2GCreature — Elf Shaman Ally {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1
Karn's Touch UUInstant Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Gang Up XBInstant Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.
Armed and Armored 1WInstant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Containment Breach 2GSorcery — Lesson Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Invasion of Kamigawa 3UBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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