Card Codex

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17 May 2024: Card library updated.

Rattleback Apothecary

2B · Creature — Gorgon Warlock

Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/2

Similar cards

Color identity:
NameManaTypeText
Fervent Charge 1RWBEnchantment Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Tentative Connection 3RSorcery This spell costs {3} less to cast if you control a creature with menace. Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Splendor Mare 2WCreature — Elk Unicorn Lifelink Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control. 3/3
Elder Arthur Maxson 1WBLegendary Creature — Human Knight Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn. 4/2
Corpse Blockade 2BCreature — Zombie Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn. 1/4
Stirring Bard 3RCreature — Dragon Bard Defender When Stirring Bard enters the battlefield, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn. 0/4
Claim the Firstborn RSorcery Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Caught Red-Handed 4RInstant This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Battle Plan 3REnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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