Card Codex

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17 May 2024: Card library updated.

Rattlechains

1U · Creature — Spirit

Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. 2/1

Similar cards

Color identity:
NameManaTypeText
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Revenant Patriarch 4BCreature — Spirit When Revenant Patriarch enters the battlefield, if {W} was spent to cast it, target player skips their next combat phase. Revenant Patriarch can't block. 4/3
Geist Snatch 2UUInstant Counter target creature spell. Create a 1/1 blue Spirit creature token with flying.
Moonlit Strider 3WCreature — Spirit Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.) 1/4
Spiritual Visit WInstant — Arcane Create a 1/1 colorless Spirit creature token. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Myojin of Towering Might 5GGGLegendary Creature — Spirit Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. 8/8
Obscura Ascendancy WUBEnchantment Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
Spirit of the Labyrinth 1WEnchantment Creature — Spirit Each player can't draw more than one card each turn. 3/1
Roaming Ghostlight 3UUCreature — Spirit Flying When Roaming Ghostlight enters the battlefield, return up to one target non-Spirit creature to its owner's hand. 3/2
Howling Banshee 2BBCreature — Spirit Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3
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