M:tG card similarity search
1U · Creature — Spirit
Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Deflecting Swat | 2R | Instant | If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability. |
Rage Nimbus | 2R | Creature — Elemental | Defender, flying {1}{R}: Target creature attacks this turn if able. 5/3 |
Battlewand Oak | 2G | Creature — Treefolk Warrior | Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn. 1/3 |
Sculpted Perfection | 2WB | Enchantment | When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Phyrexians you control get +1/+1. |
Osgood, Operation Double | 2UU | Legendary Creature — Human Alien Shapeshifter | When you cast this spell, create a token that's a copy of it, except it isn't legendary. {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/2 |
Specter of Mortality | 3BB | Creature — Specter | Flying When Specter of Mortality enters the battlefield, you may exile one or more creature cards from your graveyard. When you do, each other creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 3/3 |
Frontier Explorer | W | Creature — Cat Scout | {3}, {T}: Until end of turn, you may play one basic Plains card from outside the game. 2/1 |
Armored Skaab | 2U | Creature — Zombie Warrior | When Armored Skaab enters the battlefield, mill four cards. 1/4 |
Prism Ring | 1 | Artifact | As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. |
Oni Possession | 2B | Enchantment — Aura | Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. |