M:tG card similarity search
1U · Creature — Spirit
Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Uninvited Geist | 2U | Creature — Spirit | Skulk (This creature can't be blocked by creatures with greater power.) When Uninvited Geist deals combat damage to a player, transform it. 2/2 |
Avacyn's Collar | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2} |
Fetid Imp | 1B | Creature — Imp | Flying {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/2 |
Jetting Glasskite | 4UU | Creature — Spirit | Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 4/4 |
Shimmering Glasskite | 3U | Creature — Spirit | Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability. 2/3 |
Dirge of Dread | 2B | Sorcery | All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn. |
Stunt Double | 3U | Creature — Shapeshifter | Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. 0/0 |
Shinen of Life's Roar | 1G | Creature — Spirit | All creatures able to block Shinen of Life's Roar do so. Channel — {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so. 1/2 |
Skyline Predator | 4UU | Creature — Drake | Flash (You may cast this spell any time you could cast an instant.) Flying 3/4 |
Blistering Barrier | 2R | Creature — Wall | Defender (This creature can't attack.) 5/2 |