M:tG card similarity search
1BR · Artifact — Equipment
When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip {2}{B}{R}
Name | Mana | Type | Text |
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Soul Swindler | 4B | Creature — Demon Employee | As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3 |
Dark Favor | 1B | Enchantment — Aura | Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1. |
Magnetic Theft | R | Instant | Attach target Equipment to target creature. (Control of the Equipment doesn't change.) |
Endless Scream | XB | Enchantment — Aura | Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream. |
Basri's Acolyte | 2WW | Creature — Cat Cleric | Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control. 2/3 |
Elven Lyre | 2 | Artifact | {1}, {T}, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn. |
Seal of Strength | G | Enchantment | Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn. |
Shield of the Oversoul | 2G/W | Enchantment — Aura | Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |
Charmed Clothier | 4W | Creature — Faerie Advisor | Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.) 3/3 |
Drownyard Behemoth | 9 | Creature — Eldrazi Crab | Flash (You may cast this spell any time you could cast an instant.) Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. 5/7 |