Card Codex

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17 May 2024: Card library updated.

Ravager Wurm

3RGG · Creature — Wurm

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability. 4/5

Similar cards

Color identity:
NameManaTypeText
Tranquility 2GSorcery Destroy all enchantments.
Regicide BInstant Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Phantasmal Dragon 2UUCreature — Dragon Illusion Flying When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it. 5/5
Elvish Scrapper GCreature — Elf {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. 1/1
Wear Away GGInstant — Arcane Destroy target artifact or enchantment. Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Revel Ruiner 3BCreature — Cephalid Rogue Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 3/1
Rootgrapple 4GTribal Instant — Treefolk Destroy target noncreature permanent. If you control a Treefolk, draw a card.
Baru, Wurmspeaker 2GGLegendary Creature — Human Druid Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. 3/3
Whirlwind Denial 2UInstant For each spell and ability your opponents control, counter it unless its controller pays {4}.
Sundial of the Infinite 2Artifact {1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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