M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Rootpath Purifier | 3G | Creature — Elf Druid | Lands you control and land cards in your library are basic. 3/4 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Devastate | 3RR | Sorcery | Destroy target land. Devastate deals 1 damage to each creature and each player. |
Simple | 1GW | Sorcery | Destroy all Auras and Equipment. |
Raze | R | Sorcery | As an additional cost to cast this spell, sacrifice a land. Destroy target land. |
Fissure | 3RR | Instant | Destroy target creature or land. It can't be regenerated. |
Hour of Reckoning | 4WWW | Sorcery | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures. |
Decree of Annihilation | 8RR | Sorcery | Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands. |
Touch and Go | 3R | Sorcery | Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return Touch and Go from your graveyard to your hand. |
Global Ruin | 4W | Sorcery | Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest. |