Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ravaging Horde

3RR · Creature — Human Soldier

When Ravaging Horde enters the battlefield, destroy target land. 3/3

Similar cards

Color identity:
NameManaTypeText
Dirge Bat 2BBCreature — Bat Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls. 3/3
Diminisher Witch 2UCreature — Human Warlock Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters the battlefield, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2
Aerial Assault 2WSorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Jokulhaups 4RRSorcery Destroy all artifacts, creatures, and lands. They can't be regenerated.
Voice of the Provinces 4WWCreature — Angel Flying When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token. 3/3
Nimble Pilferer 1BCreature — Human Rogue Flash 2/1
Fearful Villager 2RCreature — Human Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Shady Traveler 2BCreature — Human Werewolf Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3
Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.
Primeval Light 3GSorcery Destroy all enchantments target player controls.
Page 138