M:tG card similarity search
1GG · Creature — Wurm
Kicker {4} (You may pay an additional {4} as you cast this spell.) Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it. 6/6
Name | Mana | Type | Text |
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Steamcore Weird | 3U | Creature — Weird | When Steamcore Weird enters the battlefield, if {R} was spent to cast it, it deals 2 damage to any target. 1/3 |
Component Pouch | 3 | Artifact | {T}, Remove a component counter from Component Pouch: Add two mana of different colors. {T}: Roll a d20. 1—9 | Put a component counter on Component Pouch. 10—20 | Put two component counters on Component Pouch. |
Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |
Decimator Beetle | 3BG | Creature — Insect | When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control. Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls. 4/5 |
Molten Hydra | 1R | Creature — Hydra | {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way. 1/1 |
Foundry Helix | 1RW | Instant | As an additional cost to cast this spell, sacrifice a permanent. Foundry Helix deals 4 damage to any target. If the sacrificed permanent was an artifact, you gain 4 life. |
Earthen Arms | 1G | Sorcery | Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Magic Missile | 1RR | Sorcery | This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
Aether Flash | 2RR | Enchantment | Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it. |
Haunt of the Dead Marshes | B | Creature — Nightmare Elf | When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1 |