Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Raven's Run

· Plane — Shadowmoor

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever chaos ensues, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Similar cards

Color identity:
NameManaTypeText
Misfortune 1BRGSorcery An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Midnight Clock 2UArtifact {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
Foe-Razer Regent 5GGCreature — Dragon Flying When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step. 4/5
Nesting Grounds Land {T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Feral Thallid 3GGGCreature — Fungus At the beginning of your upkeep, put a spore counter on Feral Thallid. Remove three spore counters from Feral Thallid: Regenerate Feral Thallid. 6/3
Fully Grown 2GInstant Target creature gets +3/+3 until end of turn. Put a trample counter on it.
Cankerous Thirst 3B/GInstant If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Cytoplast Manipulator 2UUCreature — Human Wizard Mutant Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield. 0/0
Flourishing Fox WCreature — Fox Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling {1} ({1}, Discard this card: Draw a card.) 1/1
Teachings of the Kirin 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
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