Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Raven's Run Dragoon

2G/WG/W · Creature — Elf Knight

Raven's Run Dragoon can't be blocked by black creatures. 3/3

Similar cards

Color identity:
NameManaTypeText
Cavern Stomper 4GGCreature — Dinosaur When Cavern Stomper enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{G}: Cavern Stomper can't be blocked by creatures with power 2 or less this turn. 7/7
Vampire Interloper 1BCreature — Vampire Scout Flying Vampire Interloper can't block. 2/1
Beloved Princess WCreature — Human Noble Lifelink Beloved Princess can't be blocked by creatures with power 3 or greater. 1/1
Mistford River Turtle 3UCreature — Turtle Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. 1/5
Plague Wind 7BBSorcery Destroy all creatures you don't control. They can't be regenerated.
Duskmantle Operative 1BCreature — Human Rogue Duskmantle Operative can't be blocked by creatures with power 4 or greater. 2/2
Reckless Imp 2BCreature — Imp Flying Reckless Imp can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/2
Daggerclaw Imp 2BCreature — Imp Flying Daggerclaw Imp can't block. 3/1
Access Tunnel Land {T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Aquatic Ingress 2UInstant — Adventure Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Page 32