M:tG card similarity search
1UU · Creature — Human Wizard Mutant
Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of their library. Morph {2}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Strategic Planning | 1U | Sorcery | Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. |
Fallen Ferromancer | 3R | Creature — Phyrexian Human Shaman | Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {1}{R}, {T}: Fallen Ferromancer deals 1 damage to any target. 1/1 |
Sanguinary Mage | 1R | Creature — Vampire Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3 |
Ugin, the Ineffable | 6 | Legendary Planeswalker — Ugin | Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors. Loyalty 4 |
Brainstealer Dragon | 5BB | Creature — Dragon Horror | Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value. 6/6 |
Skirk Drill Sergeant | 1R | Creature — Goblin | Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. 2/1 |
Epiphany at the Drownyard | XU | Instant | Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. |
Angel of Deliverance | 6WW | Creature — Angel | Flying Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls. 6/6 |
Plargg and Nassari | 3RR | Legendary Creature — Orc Efreet | At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. 5/4 |
Head to Head | W | Instant | You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.) |