M:tG card similarity search
3B · Creature — Human Rogue Assassin
When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4
Name | Mana | Type | Text |
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Swathcutter Giant | 4RW | Creature — Giant Soldier | Vigilance Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls. 5/5 |
Punish Ignorance | WUUB | Instant | Counter target spell. Its controller loses 3 life and you gain 3 life. |
Carnival of Souls | 1B | Enchantment | Whenever a creature enters the battlefield, you lose 1 life and add {B}. |
Bastion of Remembrance | 2B | Enchantment | When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. |
Knights' Charge | 1WB | Enchantment | Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. |
Game of Chaos | RRR | Sorcery | Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip. |
Thoughtcutter Agent | UB | Artifact Creature — Human Rogue | {U}{B}, {T}: Target player loses 1 life and reveals their hand. 1/1 |
Plague Drone | 3B | Creature — Demon | Flying Rot Fly — If an opponent would gain life, that player loses that much life instead. 3/3 |
Shadows of the Past | 1B | Enchantment | Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard. |
Dark Prophecy | BBB | Enchantment | Whenever a creature you control dies, you draw a card and you lose 1 life. |