M:tG card similarity search
2G · Creature — Dinosaur
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Bramble Wurm | 6G | Creature — Wurm | Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. {2}{G}, Exile Bramble Wurm from your graveyard: You gain 5 life. 7/6 |
Well | W | Sorcery | You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |
Seraph Sanctuary | Land | When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. {T}: Add {C}. | |
Folk Medicine | 2G | Instant | You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Chalice of Life | 3 | Artifact | {T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. |
Mine Worker | 2 | Artifact Creature — Assembly-Worker | {T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead. 2/1 |
Zebra Unicorn | 2GW | Creature — Unicorn | Whenever Zebra Unicorn deals damage, you gain that much life. 2/2 |
Noble Stand | 4W | Enchantment | Whenever a creature you control blocks, you gain 2 life. |
Horned Cheetah | 2GW | Creature — Cat | Whenever Horned Cheetah deals damage, you gain that much life. 2/2 |