M:tG card similarity search
4G · Creature — Dinosaur
When Ravenous Sailback enters the battlefield, choose one — • Ravenous Sailback gains haste until end of turn. • Destroy target artifact or enchantment. 3/4
Name | Mana | Type | Text |
---|---|---|---|
Shore Snapper | 2B | Creature — Beast | {U}: Shore Snapper gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) 2/2 |
Rampage of the Clans | 3G | Instant | Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token. |
Eaten by Spiders | 2G | Instant | Destroy target creature with flying and all Equipment attached to that creature. |
Stronghold Assassin | 1BB | Creature — Phyrexian Zombie Assassin | {T}, Sacrifice a creature: Destroy target nonblack creature. 2/1 |
Weldfast Wingsmith | 3U | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. 3/3 |
The Beast, Deathless Prince | 2BR | Legendary Creature — Demon | When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn. The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.) Whenever a creature deals combat damage to its owner, untap The Beast and draw a card. 6/6 |
Explosive Entry | 1R | Sorcery | Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature. |
Wellspring | 1GW | Enchantment — Aura | Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn. |
Boggart Arsonists | 2R | Creature — Goblin Rogue | Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) {2}{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains. 2/1 |
Rush the Room | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn. |