M:tG card similarity search
4G · Creature — Dinosaur
When Ravenous Sailback enters the battlefield, choose one — • Ravenous Sailback gains haste until end of turn. • Destroy target artifact or enchantment. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Simic Basilisk | 4GG | Creature — Basilisk Mutant | Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat." 0/0 |
| Foam Weapons Kiosk | Artifact — Attraction | Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn. | |
| Boggart Ram-Gang | R/GR/GR/G | Creature — Goblin Warrior | Haste Wither (This deals damage to creatures in the form of -1/-1 counters.) 3/3 |
| Hyrax Tower Scout | 2G | Creature — Human Scout | When Hyrax Tower Scout enters the battlefield, untap target creature. 3/3 |
| Skyclave Cleric | 1W | Creature — Kor Cleric | When Skyclave Cleric enters the battlefield, you gain 2 life. 1/3 |
| Tenth District Guard | 1W | Creature — Human Soldier | When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2 |
| Greasefang, Okiba Boss | 1WB | Legendary Creature — Rat Pilot | At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. 4/3 |
| Nissa's Judgment | 4G | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
| Flowstone Wall | 2R | Creature — Wall | Defender (This creature can't attack.) {R}: Flowstone Wall gets +1/-1 until end of turn. 0/6 |
| Assure | G/WG/W | Instant | Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn. |