M:tG card similarity search
4RG · Creature — Dinosaur
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature's controller instead. 6/6
Name | Mana | Type | Text |
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Fangren Pathcutter | 4GG | Creature — Beast | Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn. 4/6 |
Mind Bomb | U | Sorcery | Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way. |
Sarkhan's Unsealing | 3R | Enchantment | Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control. |
Wet Willie of the Damned | 2BB | Sorcery | Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life. |
Stormwild Capridor | 2W | Creature — Bird Goat | Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way. 1/3 |
Nissa's Revelation | 5GG | Sorcery | Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness. |
Wildwood Mentor | 2G | Creature — Treefolk | Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. 1/1 |
Hail of Arrows | XW | Instant | Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. |
Strength-Testing Hammer | 1 | Artifact — Equipment | Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3} |
Rune-Tail's Essence | Legendary Enchantment | Prevent all damage that would be dealt to creatures you control. |