M:tG card similarity search
4B · Creature — Zombie
Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down. 2/6
Name | Mana | Type | Text |
---|---|---|---|
Wicked Pact | 1BB | Sorcery | Destroy two target nonblack creatures. You lose 5 life. |
Vizkopa Confessor | 3WB | Creature — Human Cleric | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it. 1/3 |
Endless Whispers | 2BB | Enchantment | Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step." |
Discerning Financier | 2W | Creature — Human Noble | At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {2}{W}: Choose another player. That player gains control of target Treasure you control. You draw a card. 2/3 |
Seize the Spotlight | 2R | Sorcery | Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token. |
Plague Reaver | 2B | Creature — Beast | At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. 6/5 |
Step Between Worlds | 3UU | Sorcery | Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) |
Energy Bolt | XRW | Sorcery | Choose one — • Energy Bolt deals X damage to target player or planeswalker. • Target player gains X life. |
Zodiac Horse | 3G | Creature — Horse | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3 |
Wildwood Mentor | 2G | Creature — Treefolk | Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor. Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power. 1/1 |