M:tG card similarity search
3U · Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Name | Mana | Type | Text |
---|---|---|---|
Harmattan Efreet | 2UU | Creature — Efreet | Flying {1}{U}{U}: Target creature gains flying until end of turn. 2/2 |
Invoke the Winds | 1UUUU | Sorcery | Gain control of target artifact or creature. Untap it. |
Rootwater Matriarch | 2UU | Creature — Merfolk | {T}: Gain control of target creature for as long as that creature is enchanted. 2/3 |
Torrent of Souls | 4B/R | Sorcery | Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.) |
Thopter Architect | 3W | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, target creature gains flying until end of turn. 2/3 |
Pippin, Warden of Isengard | BG | Legendary Creature — Halfling Advisor | Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. 2/2 |
Malady Invoker | Creature — Phyrexian Treefolk | When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power. 3/3 | |
Savage Knuckleblade | GUR | Creature — Ogre Warrior | {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn. {2}{U}: Return Savage Knuckleblade to its owner's hand. {R}: Savage Knuckleblade gains haste until end of turn. 4/4 |
Gavony | Plane — Innistrad | All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn. | |
Wind Sail | 1U | Sorcery | One or two target creatures gain flying until end of turn. |