Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ray of Frost

1U · Enchantment — Aura

Flash Enchant creature When Ray of Frost enters the battlefield, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.

Similar cards

Color identity:
NameManaTypeText
Darksteel Mutation 1WEnchantment — Aura Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Grim Guardian 2BEnchantment Creature — Zombie Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life. 1/4
Builder's Blessing 3WEnchantment Untapped creatures you control get +0/+2.
Castle 3WEnchantment Untapped creatures you control get +0/+2.
Pursuit of Flight 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
Well of Discovery 6Artifact At the beginning of your end step, if you control no untapped lands, draw a card.
Avizoa 3UCreature — Jellyfish Flying {0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn. 2/2
Nexus Wardens 2GCreature — Satyr Archer Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. 1/4
Aboshan, Cephalid Emperor 4UULegendary Creature — Cephalid Noble Tap an untapped Cephalid you control: Tap target permanent. {U}{U}{U}: Tap all creatures without flying. 3/3
Bestial Fury 2REnchantment — Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Page 153