M:tG card similarity search
4B · Sorcery
Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Name | Mana | Type | Text |
---|---|---|---|
Bowie Base One | Plane — Mars | At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) | |
Magma Vein | 2R | Enchantment | {R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying. |
Digsite Conservator | 2 | Artifact Creature — Gnome | Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay {4}. If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 2/1 |
Endless Atlas | 2 | Artifact | {2}, {T}: Draw a card. Activate only if you control three or more lands with the same name. |
Lamplight Phoenix | 1RR | Creature — Phoenix | Flying When Lamplight Phoenix dies, you may exile it and collect evidence 4. If you do, return Lamplight Phoenix to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) 3/3 |
High-Speed Hoverbike | 2 | Artifact — Vehicle | Flash Flying When High-Speed Hoverbike enters the battlefield, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2 |
Study Break | 1W | Instant | Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Resplendent Marshal | 1WW | Creature — Angel Warrior | Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. 3/3 |
Reality Acid | 2U | Enchantment — Aura | Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it. |
Restless Spire | Land | Restless Spire enters the battlefield tapped. {T}: Add {U} or {R}. {U}{R}: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land. Whenever Restless Spire attacks, scry 1. |