Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ray of Ruin

4B · Sorcery

Exile target creature, Vehicle, or nonbasic land. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Similar cards

Color identity:
NameManaTypeText
Ley Druid 2GCreature — Human Druid {T}: Untap target land. 1/1
Planar Overlay 2USorcery Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
Lunarch Inquisitors Creature — Human Cleric When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield. 4/4
Old Fogey GGSummon — Dinosaur Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 7/7
Consuming Aetherborn 3BCreature — Aetherborn Vampire Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink 2/2
Dimensional Breach 5WWSorcery Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Hive of the Eye Tyrant Land If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. {T}: Add {B}. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Track Down 1GSorcery Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Hour of Need 2UInstant Strive — This spell costs {1}{U} more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
Exclusion Ritual 4WWEnchantment Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.
Page 47