M:tG card similarity search
2U · Legendary Creature — Human Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1
Name | Mana | Type | Text |
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Estrid, the Masked | 1GWU | Legendary Planeswalker — Estrid | [+2]: Untap each enchanted permanent you control. [−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. [−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander. Loyalty 3 |
The Cheese Stands Alone | 4WW | Enchantment | When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game. |
Nasty End | 1B | Instant | As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead. |
Jolrael, Empress of Beasts | 3GG | Legendary Creature — Human Spellshaper | {2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands. 3/3 |
Psychic Battle | 3UU | Enchantment | Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle. |
Scrollshift | 2W | Instant | Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card. |
Role Reversal | UUR | Sorcery | Exchange control of two target permanents that share a permanent type. |
Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
Mnemonic Sliver | 2U | Creature — Sliver | All Slivers have "{2}, Sacrifice this permanent: Draw a card." 2/2 |
Destiny Spinner | 1G | Enchantment Creature — Human | Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land. 2/3 |