Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Raze the Effigy

R · Instant

Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.

Similar cards

Color identity:
NameManaTypeText
AWOL 2WInstant Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Inniaz, the Gale Force 3UULegendary Creature — Djinn Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4
Great Oak Guardian 5GCreature — Treefolk Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them. 4/5
Samwise the Stouthearted 1WLegendary Creature — Halfling Peasant Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you. 2/1
Sigil Blessing GWInstant Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Nurturer Initiate GCreature — Elf Shaman Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. 1/1
Vraska, Scheming Gorgon 4BBLegendary Planeswalker — Vraska [+2]: Creatures you control get +1/+0 until end of turn. [−3]: Destroy target creature. [−10]: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game." Loyalty 5
Kjeldoran Guard 1WCreature — Human Soldier {T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate only during combat and only if defending player controls no snow lands. 1/1
Glade Gnarr 5GCreature — Beast Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. 4/4
Yew Spirit 4GCreature — Spirit Treefolk {2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power. 3/3
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