M:tG card similarity search
R · Instant
Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Deadly Tempest | 4BB | Sorcery | Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way. |
Labyrinth of Skophos | Land | {T}: Add {C}. {4}, {T}: Remove target attacking or blocking creature from combat. | |
Cabal Trainee | B | Creature — Human Minion | Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn. 1/1 |
Fulgent Distraction | 2W | Instant | Choose two target creatures. Tap those creatures, then unattach all Equipment from them. |
Argivian Archaeologist | 1WW | Creature — Human Artificer | {W}{W}, {T}: Return target artifact card from your graveyard to your hand. 1/1 |
Electric Eel | U | Creature — Fish | When Electric Eel enters the battlefield, it deals 1 damage to you. {R}{R}: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you. 1/1 |
Garrison Griffin | 2W | Creature — Griffin | Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2 |
Jaya, Fiery Negotiator | 2RR | Legendary Planeswalker — Jaya | [+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya, Fiery Negotiator deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies." Loyalty 4 |
Shriek of Dread | 1B | Instant | Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Spellrune Painter | 2R | Creature — Human Shaman Werewolf | Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |