Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Razia's Purification

4RW · Sorcery

Each player chooses three permanents they control, then sacrifices the rest.

Similar cards

Color identity:
NameManaTypeText
Dark Bargain 3BInstant Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Profound Journey 5WWSorcery Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Structural Distortion 3RSorcery Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
Explosive Revelation 3RRSorcery Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Noxious Vapors 1BBSorcery Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Sages of the Anima 3GUCreature — Elf Wizard If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4
Coastal Breach 6USorcery Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.
Grabby Tabby 3GCreature — Cat Guest Grabby Tabby has vigilance as long as you control a stickered permanent. 4/3
Flameshot 3RSorcery You may discard a Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Eye of Singularity 3WWorld Enchantment When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
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