M:tG card similarity search
4RW · Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
Name | Mana | Type | Text |
---|---|---|---|
Devastation Tide | 3UU | Sorcery | Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Rebuild the City | 3BRG | Sorcery | Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.) |
Secrets of the Golden City | 1UU | Sorcery | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead. |
Saprazzan Heir | 1U | Creature — Merfolk | Whenever Saprazzan Heir becomes blocked, you may draw three cards. 1/1 |
Aether Gale | 3UU | Sorcery | Return six target nonland permanents to their owners' hands. |
Compelling Deterrence | 1U | Instant | Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie. |
Bramblecrush | 2GG | Sorcery | Destroy target noncreature permanent. |
Knight of the Widget | 2W | Artifact Creature — Cyborg Knight | Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control. */* |
Riverwise Augur | 3U | Creature — Merfolk Wizard | When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. 2/2 |
Duneblast | 4WBG | Sorcery | Choose up to one creature. Destroy the rest. |