M:tG card similarity search
4RW · Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
| Name | Mana | Type | Text |
|---|---|---|---|
| Shadowgrange Archfiend | 6B | Creature — Demon | When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—{2}{B}, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 8/4 |
| Beast Within | 2G | Instant | Destroy target permanent. Its controller creates a 3/3 green Beast creature token. |
| Mischievous Pup | 2W | Creature — Dog | Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand. 3/1 |
| Rime Tender | 1G | Snow Creature — Human Druid | {T}: Untap another target snow permanent. 2/2 |
| Mirrored Lotus | 0 | Artifact | Reflect {0} (As this enters the battlefield, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.) {T}, Exile Mirrored Lotus: Add three mana of any one color. |
| Ow | B | Enchantment | Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them. |
| Ashnod's Coupon | 0 | Artifact | {T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink. |
| Hew the Entwood | 3RR | Sorcery | Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order. |
| Conundrum Sphinx | 2UU | Creature — Sphinx | Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4 |
| Barren Glory | 4WW | Enchantment | At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. |