M:tG card similarity search
4RW · Sorcery
Each player chooses three permanents they control, then sacrifices the rest.
Name | Mana | Type | Text |
---|---|---|---|
Happily Ever After | 2W | Enchantment | When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. |
Teferi's Curse | 1U | Enchantment — Aura | Enchant artifact or creature Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |
Rings a Bell | 2UU | Enchantment | As Rings a Bell enters the battlefield, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card. |
Treeshaker Chimera | 5GG | Creature — Chimera | All creatures able to block Treeshaker Chimera do so. When Treeshaker Chimera dies, draw three cards. 8/5 |
Rootwater Alligator | 3G | Creature — Crocodile | Sacrifice a Forest: Regenerate Rootwater Alligator. 3/2 |
Excavation Technique | 3W | Sorcery | Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens. |
Gluntch, the Bestower | 1GW | Legendary Creature — Jellyfish | Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens. 0/5 |
Chain Devil | 3B | Creature — Devil | Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. 4/2 |
Icon of Ancestry | 3 | Artifact | As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
Virtue of Knowledge | 4U | Enchantment | If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |