M:tG card similarity search
4RRWW · Legendary Creature — Angel
Flying, vigilance, haste {T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. 6/3
Name | Mana | Type | Text |
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Iroas, God of Victory | 2RW | Legendary Enchantment Creature — God | Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control. 7/4 |
Shieldmage Advocate | 2W | Creature — Human Cleric | {T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice. 1/3 |
Barbed Wire | 3 | Artifact | At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. {2}: Prevent the next 1 damage that would be dealt by Barbed Wire this turn. |
Ethersworn Shieldmage | 1WU | Artifact Creature — Vedalken Wizard | Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. 2/2 |
Godtoucher | 3G | Creature — Elf Cleric | {1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn. 2/2 |
Tresserhorn Skyknight | 5BB | Creature — Zombie Knight | Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike. 5/3 |
Kor Haven | Legendary Land | {T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn. | |
Channel Harm | 5W | Instant | Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. |
Maze of Ith | Land | {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | |
Constant Mists | 1G | Instant | Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |