Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Razor Barrier

1W · Instant

Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

Similar cards

Color identity:
NameManaTypeText
Nantuko Slicer 2GGCreature — Insect Kicker {B} When Nantuko Slicer enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/2
Atarka, World Render 5RGLegendary Creature — Dragon Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn. 6/4
Scheming Fence WUCreature — Human Citizen As Scheming Fence enters the battlefield, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. Scheming Fence has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities. 2/3
Vorel of the Hull Clade 1GULegendary Creature — Human Merfolk {G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land. 1/4
Nightscape Apprentice BCreature — Zombie Wizard {U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. 1/1
Mischievous Pup 2WCreature — Dog Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand. 3/1
Luminescent Rain 2GInstant Choose a creature type. You gain 2 life for each permanent you control of that type.
Ondu Champion 2RRCreature — Minotaur Warrior Ally Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn. 4/3
Hopping Automaton 3Artifact Creature — Construct {0}: Hopping Automaton gets -1/-1 and gains flying until end of turn. 2/2
Tribal Forcemage 1GCreature — Elf Wizard Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Tribal Forcemage is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn. 1/1
Page 199