M:tG card similarity search
1W · Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Scab-Clan Charger | 3G | Creature — Centaur Warrior | Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4 |
Coalition Victory | 3WUBRG | Sorcery | You win the game if you control a land of each basic land type and a creature of each color. |
Light the Way | W | Instant | Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand. |
Zombie Master | 1BB | Creature — Zombie | Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent." 2/3 |
Defiler of Dreams | 3UU | Creature — Phyrexian Sphinx | Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card. 4/3 |
Lend a Ham | 2B | Instant — Adventure | Exile target creature. You gain 1 life for each Boar you control. |
Surgical Metamorph | 3U | Artifact Creature — Phyrexian Shapeshifter | This spell costs {1} less to cast if you weren't the starting player. You may have Surgical Metamorph enter the battlefield as a copy of any permanent on the battlefield, except it's an artifact in addition to its other types. 0/0 |
Epic Confrontation | 1G | Sorcery | Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Ruthless Predation | 1G | Sorcery | Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Savage Smash | 1RG | Sorcery | Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) |