M:tG card similarity search
6 · Artifact Creature — Golem
Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance 3/4
Name | Mana | Type | Text |
---|---|---|---|
Disciple of Malice | 1B | Creature — Human Cleric | Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Meglonoth | 3RGW | Creature — Beast | Vigilance, trample Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power. 6/6 |
Angelic Skirmisher | 4WW | Creature — Angel | Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. 4/4 |
Gatebreaker Ram | 2G | Creature — Sheep | Gatebreaker Ram gets +1/+1 for each Gate you control. As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample. 2/2 |
Leonin Warleader | 2WW | Creature — Cat Soldier | Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. 4/4 |
Always Watching | 1WW | Enchantment | Nontoken creatures you control get +1/+1 and have vigilance. |
Glissa's Courier | 1GG | Creature — Phyrexian Horror | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) 2/3 |
Half-Elf Monk | 3W | Creature — Human Elf Monk | Vigilance Stunning Strike — {1}{W}, {T}: Tap target creature. 1/4 |
Majestic Myriarch | 4G | Creature — Chimera | Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. */* |
Marauding Brinefang | 5UU | Creature — Dinosaur | Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.) 6/7 |