M:tG card similarity search
2U · Creature — Merfolk Wizard
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Shelob, Dread Weaver | 3B | Legendary Creature — Spider Demon | Whenever a nontoken creature an opponent controls dies, exile it. {2}{B}, Put a creature card exiled with Shelob, Dread Weaver into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control. 3/3 |
Titanic Brawl | 1G | Instant | This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it. Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Cloudkin Seer | 2U | Creature — Elemental Wizard | Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1 |
Seeker of Skybreak | 1G | Creature — Elf | {T}: Untap target creature. 2/1 |
Restoration Angel | 3W | Creature — Angel | Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4 |
Geralf, Visionary Stitcher | 2U | Legendary Creature — Human Wizard | Zombies you control have flying. {U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness. 1/4 |
Merfolk Mesmerist | 1U | Creature — Merfolk Wizard | {U}, {T}: Target player mills two cards. 1/2 |
Sacred Ground | 1W | Enchantment | Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. |
That Which Was Taken | 5 | Legendary Artifact | {4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible. |
Rage Weaver | 1R | Creature — Human Wizard | {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |