Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Razorjaw Oni

3B · Creature — Demon Spirit

Black creatures can't block. 4/5

Similar cards

Color identity:
NameManaTypeText
Forsaken Miner BCreature — Skeleton Rogue Forsaken Miner can't block. Whenever you commit a crime, you may pay {B}. If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 2/2
Wall of Glare 1WCreature — Wall Defender (This creature can't attack.) Wall of Glare can block any number of creatures. 0/5
Giant Shark 5UCreature — Shark Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. 4/4
Eidolon of Rhetoric 2WEnchantment Creature — Spirit Each player can't cast more than one spell each turn. 1/4
Windborn Muse 3WCreature — Spirit Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. 2/3
Sunweb 3WCreature — Wall Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. 5/6
Plot Armor 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
Mistford River Turtle 3UCreature — Turtle Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn. 1/5
Stoneshock Giant 3RRCreature — Giant {6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. 5/4
Hollowhenge Spirit 3WCreature — Spirit Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. 2/2
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